As far a I know the TexCoordsset of a Texture is stored in the Flags, as the $10000 bit (65536). If it's set, TexCoordsSet 1 is used, otherwise Set zero. (Correct me if I'm wrong)
I am using the function GetTextureFlags(texbuf) from Tomspeeds latest MemoryLib.DLL - it seems there is no such Bit stored.
Could anybody explain me how this thing works? Is there an other way to obtain the TexCoordsSet of a texture? thanks!
I am using the function GetTextureFlags(texbuf) from Tomspeeds latest MemoryLib.DLL - it seems there is no such Bit stored.
Could anybody explain me how this thing works? Is there an other way to obtain the TexCoordsSet of a texture? thanks!