I'm getting this problem (I've seen a couple of threads about it - but no solutions that work for me) and it's driving me mad!
Any solutions? Can't seem to get defringe.exe, which some suggested might work, and I'm on OSX anyway...
To recap, I'm using cartoon style graphics with strong black lines exported as 24bit png's from Photoshop. They look fine in the package, and the lines all register as fully black, including the semi-transparent pixels that smooth the edges (I rasterised Illustator images). However, when overlayed on a dark background in Blitz (FILTEREDIMAGE + MIPMAPPEDIMAGE) they have the documented 'white halo' effect, completely ruining the look and feel of the game. I am quite far into development of what I feel is a polished and decent game, but I can't continue to a commercial standard if I can't resolve this issue. This issue disappears without FILTEREDIMAGE, but this is not an option.
Please help!
Any solutions? Can't seem to get defringe.exe, which some suggested might work, and I'm on OSX anyway...
To recap, I'm using cartoon style graphics with strong black lines exported as 24bit png's from Photoshop. They look fine in the package, and the lines all register as fully black, including the semi-transparent pixels that smooth the edges (I rasterised Illustator images). However, when overlayed on a dark background in Blitz (FILTEREDIMAGE + MIPMAPPEDIMAGE) they have the documented 'white halo' effect, completely ruining the look and feel of the game. I am quite far into development of what I feel is a polished and decent game, but I can't continue to a commercial standard if I can't resolve this issue. This issue disappears without FILTEREDIMAGE, but this is not an option.
Please help!