Leadwerks Engine 0.2.7

Miscellaneous Forums/General Discussion/Leadwerks Engine 0.2.7

This adds a programmable script to the engine. Double-click the .bat files to launch a program:
www.leadwerks.com/files/engine0.2.7.zip

The above is a patch for the 0.2.4 demo, which is available here:
www.leadwerks.com/files/engine0.2.4.zip

Most of the users on my forum are artists, so I hope to get some programmers active in the testing.

on every batch file it just opens the cli window with what its running, then you get a flash of a window then it closes back to the desktop.

It's a patch for v0.2.4. You'll need to install 0.2.4, then extract 0.2.7.

Each batch file runs well here. I'll look into the script itself at the weekend when I have more time, but it's essentially Blitz3D syntax - confirming what Josh has posted on the Leadwerks forum (paraphrased):

The commandset right now is pretty much like Blitz3D.

Right now you do this:

camera=CreateCamera()
PositionEntity camera,0,0,0

In a couple weeks, you might do it this way:
camera:TCamera=CreateCamera()
camera.setposition 0,0,0

I think OO is best when you are doing stuff like this:

Procedural:
pitch# = EntityPitch( camera )

OO:
pitch# = camera.rotation.x


Some people might require OpenAL installed to run this though (I did). Download link:
www.leadwerks.com/files/OpenALwEAX.exe

yup have 0.2.4 on there and put 0.2.7 over it and it just does that