This isn't a bug report by definition, but I currently can't find a work around for this IMHO important functionality.
While there is GetSurfaceBrush, GetBrushTexture and TextureName$, I urgently need to determine the flags and all other properties, of brushes as well as of textures. As Long as I canot determine them, I simply cannot save these meshes correctly. Ok, I can write a loader that will determine these properties, but a Brush that is created at runtime, eg. by GetSurfaceBrush, won't allow this, while GetSurfaceBrush is actually required to save the mesh after using AddMesh.
I already tried to use hacking solutions, peeking on offsets of handles etc. While some things still work (blendmode, fx etc.) Texture flags unfort. don't work anymore with the latest Blitz update.
So, if threre will ever be a further Blitz3D version after V1.98, then please (on knees) please add these functions, Get Property for all properties that may be stored in a B3D file, in the BRUSH and TEXS chunks (and cannot already determined somehow), thank you!
If there's an other solution, then please let me know.
While there is GetSurfaceBrush, GetBrushTexture and TextureName$, I urgently need to determine the flags and all other properties, of brushes as well as of textures. As Long as I canot determine them, I simply cannot save these meshes correctly. Ok, I can write a loader that will determine these properties, but a Brush that is created at runtime, eg. by GetSurfaceBrush, won't allow this, while GetSurfaceBrush is actually required to save the mesh after using AddMesh.
I already tried to use hacking solutions, peeking on offsets of handles etc. While some things still work (blendmode, fx etc.) Texture flags unfort. don't work anymore with the latest Blitz update.
So, if threre will ever be a further Blitz3D version after V1.98, then please (on knees) please add these functions, Get Property for all properties that may be stored in a B3D file, in the BRUSH and TEXS chunks (and cannot already determined somehow), thank you!
If there's an other solution, then please let me know.