I'm making new models for nano (lot's of them) and I'm not a very good modeller and don't know all the tricks. UV mapping and texturing are the hardest parts for me.
What I wanted to know is some general tips, on the best ways to unwrap a model? I know it does depend on the model and the used software. But how do you go for it in more complex models? Any tips or descriptions on your workflow are appreciated...
And if you could comment on this. Especially UV mapping. Is this style a smart style to uv map?
Lowpoly player ship (196 polys)

What do you think of this UV-map... I know it could be more dense to save texture space, but is it stupidly assembled or what???
I used:
Silo for modelling
Ultimate Unwrap 3d for UV mapping
Thanks
What I wanted to know is some general tips, on the best ways to unwrap a model? I know it does depend on the model and the used software. But how do you go for it in more complex models? Any tips or descriptions on your workflow are appreciated...
And if you could comment on this. Especially UV mapping. Is this style a smart style to uv map?
Lowpoly player ship (196 polys)

What do you think of this UV-map... I know it could be more dense to save texture space, but is it stupidly assembled or what???
I used:
Silo for modelling
Ultimate Unwrap 3d for UV mapping
Thanks