S.T.A.L.K.R. is closing in

Miscellaneous Forums/General Discussion/S.T.A.L.K.R. is closing in

http://www.game.co.uk/ViewProduct.aspx?cat=11142&mid=321225

Not sure how much of a graphical revelation it will be though - it's taken ages to arrive. Might turn out to be a turkey.

EDIT:
I missed an 'E' off in the title - sniff.

Little 'E' jump, jump, jump - see if you can jump and join your friends in the thread title - here, you'll need to take one of these with you - '.'

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E.

No, no, you are jumping the wrong way - jump up.

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E.

Um, you really aren't getting the point here are you?

lol?

I used to be a game tester for THQ. In my time there I spent 4 weeks on a one map 8 player build. That was about 3 years ago. This game is taking way too long.

[quote]Strong non-linear story line with over 8 completely different endings.... {/quote]

I hate that tree crud! I wonder if some of the endings are random based on other effects or how they arranged the tree... The decision tree or the plot tree is what has spoiled MMORPGs for me...

Stalker coming already? [sarcasm] I thought it was another Duke Nukem... looked great 8 years ago, now I don't want to even see it.

Medium of the March, prepare ;)

That was about 3 years ago. This game is taking way too long.

Speaking of games that are taking too long....., how about that Duke Nukem Forever?


Anyways, regarding STALKER, man, has it been that long? Couldn't remember the game at all until I read the Feature list, wasn't this announced back in E3 2004 or something?

Well, least it appears to look good, nice and gritty textures with a nice-looking lighting system, or at least via them birds-eye shots there.

Curious as to how this thing plays out though with regards to the free-roaming thing, too many FPS games these days are too scripted/on-rails, main reason I've been looking forward to Crysis which appears to be non-linear in its progression.