It's kinda late and I'm a bit bleary eyed, so I want to make sure I'm not missing anything here. I'm going through the source of ZipEngine ( which is great work, by the way, GMan ) and I'm just wondering if there's much of a downside to having multiple readers, say one for each large .zip file. I don't know how many I might want. Let's say 20 for the sake of argument.
I can't see anything in the code which would suggest that this is unhealthy or likely to hog huge chunks of ram or generally do anything unpleasant, but like I say I'm a bit groggy ( these lithium pills aren't helping either :P ) so I'd like to make sure before I start tearing huge chunks out of my game engine and rewriting them to include a reader for each new archive opened.
I can't see anything in the code which would suggest that this is unhealthy or likely to hog huge chunks of ram or generally do anything unpleasant, but like I say I'm a bit groggy ( these lithium pills aren't helping either :P ) so I'd like to make sure before I start tearing huge chunks out of my game engine and rewriting them to include a reader for each new archive opened.