I have no Idea how the internals of X, .3DS or .B3D (or any 3d format) are sorted. I normaly just use a 3d package.
However I have a pressing need to know how at least one of them can be written internaly. That is, imagine I have a big long list of defDatas that I want to put into a 3d format.
Ive done a search on the net, and all I could find was some microsoft rubbish about .x which didnt help.
Can someone
1) Tell me what 3d file system is best for buildings/levels, [that is, it doesnt need bones, but lights, textures and stuff would be good]
2) How to hand write it. or a good page that tells me how to do that
Thanks in advance.
(PS I am assuming that once I have hand written the file, I can just use Milkshape or the like to convert it to the other formats)
However I have a pressing need to know how at least one of them can be written internaly. That is, imagine I have a big long list of defDatas that I want to put into a 3d format.
Ive done a search on the net, and all I could find was some microsoft rubbish about .x which didnt help.
Can someone
1) Tell me what 3d file system is best for buildings/levels, [that is, it doesnt need bones, but lights, textures and stuff would be good]
2) How to hand write it. or a good page that tells me how to do that
Thanks in advance.
(PS I am assuming that once I have hand written the file, I can just use Milkshape or the like to convert it to the other formats)