Help me get Leadwerks Engine ready
Miscellaneous Forums/General Discussion/Help me get Leadwerks Engine ready
I'm working to get the engine compatible with all graphics cards. There were some problems with shaders earlier. If you want to help me resolve this, please do the following:
--EDIT--
Download engine version 0.2.2:
http://www.leadwerks.com/files/engine0.2.2.zipTell me what the result is, and what graphics card you have.
Parsing vertex shader 'default.vert'....
Success.
Parsing fragment shader 'default.frag'....
Success.
SIS M760GX 64MB Shared
Did you have any trouble with the demo?
Oh. Was it supposed to run.
Initializing engine...
Leadwerks 3D Engine Version 0.2.0
OpenGL version 1.3.0
OpenGL vendor: SiS
OpenGL render device: 760 VGA
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 0
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 0
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 4
Max shader texture units: 0
Max multisample: 16
Max anisotropy: 0
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
<Error>: Missing texture "dev\caulk"
Loading object "meshreference"...
Loading object "group"...
Loading object "group"...
Loading object "group"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "lightmap"...
Loading object "brush"...
Loading texture "concrete\concretefloor01d"...
Loading object "brush"...
Loading material "building_template\building_template02b"...
Loading texture "building_template\building_template02b_a"...
Stopping engine...
Stopping physics...
PSPing the data over to main system. Will post from there in mo.
HUmmmm, my games system doesnt have MSVCR70.dll
Did it crash or did you end the demo?
It opened a window then crashed out
I cannot run the test thing on Main because I dont have the DLL, but demo crashes at loading vetex shader
3200 Athlon 64, X850 256MG
Mmm, downloading this seems to be a bit problematic. I get so far, then it stops/freezes.
"halo" - why not save your bandwidth and upload it somewhere?
Same result as H&K. GLSL validation is fine. Demo opens window and closes. The log file is as follows.
Initializing engine...
Leadwerks 3D Engine Version 0.2.0
OpenGL version 2.0.6174 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: Radeon X1800 Series x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
<Error>: Missing texture "dev\caulk"
Loading object "meshreference"...
Loading object "group"...
Loading object "group"...
Loading object "group"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "lightmap"...
Loading object "brush"...
Loading texture "concrete\concretefloor01d"...
Loading object "brush"...
Loading material "building_template\building_template02b"...
Loading texture "building_template\building_template02b_a"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.0/Materials/shaders/default.vert"...
Stopping engine...
Stopping physics...
Looks like the download is missing some media (or the paths are wrong!).
same here. a window pops up and closes again. thats it. the same problem since ever i tested your engine.
Parsing vertex shader 'default.vert'....
Success.
Parsing fragment shader 'default.frag'....
Success.
Demo runs fine.
Geforce 7600 GT 256 pci-e
Demo runs fine.
Vertex/Fragment both success.
Geforce 7800GTX
I'm using GE7800, so it seems those cards work fine.
I need to get my hands on an ATI card. Anyone have a loaner they wouldn't mind shipping to me for a couple of weeks?
All works fine for me.
looks like missing textures or misdirected texture pointers?
.
Can't download the engine to validate. Keeps stopping in mid-stream, and for some strange reason FlashGet won't resume it. Keeps starting over.
Strange. I used GetRight and it downloaded fine.
Anyway, it seems to work fine for me. However, I have a GeForce 7800 like you, so there isn't any reason why it shouldn't work.
One thing I did notice was that it seemed that a texture was missing and in it's place was an orange texture with the text "256x256".
Also, the reflections on the windows didn't quite look right, but I guess that's not a matter of incompatibility.
Works fine here :)
Initializing engine...
Leadwerks 3D Engine Version 0.2.0
OpenGL version 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce 6500/PCI/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 1
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
<Error>: Missing texture "dev\caulk"
Loading object "meshreference"...
Loading object "group"...
Loading object "group"...
Loading object "group"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "lightmap"...
Loading object "brush"...
Loading texture "concrete\concretefloor01d"...
Loading object "brush"...
Loading material "building_template\building_template02b"...
Loading texture "building_template\building_template02b_a"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template07a"...
Loading object "brush"...
Loading material "dev\caulk"...
<Error>: Failed to load material "caulk"
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "entity"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading object "entity"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Finished loading world...
Building world...
Building BSP...
World built in 34 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading material "props_physics\crate"...
Loading texture "props_physics\crate"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template02b_DOT3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
This will probably not resolve the ATI compatability issues, but it will provide more information in the program log, which will help me:
http://www.leadwerks.com/ccount/click.php?id=37Default shader is done, and I've fixed and improved a lot of things. The lighting transitions are instant, but that is just temporary, because I changed the way lights data is stored.
Ok, tried again. Still failed, but here's the latest log file.
Initializing engine...
Leadwerks 3D Engine Version 0.2.1
OpenGL version 2.0.6174 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: Radeon X1800 Series x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
<Error>: Failed to load materials.
<Error>: Failed to load model materials.
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.1/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.1/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.1/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
<Error>: glCreateProgramObjectARB() failed
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.1/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 35ms.
Stopping engine...
Stopping physics...
End
Hope it helps.
Thank you. Looks like glCreateProgramObject() is failing.
I'm off to go buy an ATI card. :\
This is working on my machine with an ATI Radeon 9550, so hopefully no one will have a problem. Cubemap reflections might be a little wierd, but the main point is to verify that the shaders are working correctly:
http://www.leadwerks.com/files/engine0.2.2.zip
Can you check your link? I get a file not found error when trying to download.
404 here too
Fixed the link.
I get white walls:
I have Geforce FX5200
Please post the contents of your log file.
Looks like I'll be making a lot of trips to BestBuy this month.
I need to know how to insert a code section in my thread first. The log is very big!
Are we testing again?
10Mg, cant you get it a bit smaller?
@Tri
[code][/cdoe]
Without spelling error. Or the same but codebox
works SIS M760GX 64MB Shared
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 1.3.0
OpenGL vendor: SiS
OpenGL render device: 760 VGA
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 0
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 0
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 4
Max shader texture units: 0
Max multisample: 16
Max anisotropy: 0
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Shaders supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 258 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Starting main loop...
Loading material "warehouse\oildrum_material_0"...
Loading texture "warehouse\oildrum_material_0"...
Loading material "props_physics\crate"...
Loading texture "props_physics\crate"...
Stopping engine...
Stopping physics...
End
1) Is there supposed to be a floating barrel
2) Is that much stuff supposed to be orange?
Yes, the orange is okay.
The barrel should be hanging from a black cable.
Number pad 0 to jump...
Looks great Josh!
IPete2.
Oh yes. Rope. Sorry
ATI X800Pro vid card here. About to test it..back in a few.
Works very nice. The physics are really fun to play with. It runs @30 and 60 fps (my laptop has a fixed framerate)
P4 3,6GHz G-Force FX, 512 RAM
Opens window for a few seconds, doesn't show anything, then quits. ATI Radeon X300/X550.
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.5949 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: RADEON X300/X550 Series x86/MMX/3DNow!/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 26msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 4ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 154 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 4msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Paul Leduc/Desktop/Downloads/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Stopping engine...
Stopping physics...
End
Thank you po. Pete and I determined it is a problem with the cubemap rendering routine. He has a graphics card similar to yours. I'll chat with him tomorrow and hopefully fix it.
Thank you everyone for your feedback and support. I have spent almost a year working my ass off on this, with the goal of making it a major success when it is complete.
I would test it for you (nVidia 6600GT/Radeon 9200PRO) but the download stalls mid-way.
FPS was a steady 333 with an ATI X800Pro video card.
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.5696 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: RADEON X800 PRO x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 34msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 6ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 192 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:24: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:33: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:34: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:35: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:38: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:40: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:46: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:52: '[' : array must be redeclared with a size before being indexed with ‡ g Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
es\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 192 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
l "warehouse\whshelf
Loading fragment shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 2ms.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Varying ReflectDir read in fragment shader, but not written to in vertex shader.
Link failed. 94
<Error>: Failed to attach fragment shader.
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:24: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:33: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:34: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:35: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:38: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:40: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:46: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:52: '[' : array must be redeclared with a size before being indexed with ‡ g Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:24: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:33: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:34: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:35: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:38: '[' : array must be re
Loading fragment shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 2ms.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Varying ReflectDir read in fragment shader, but not written to in vertex shader.
Link failed. 94
<Error>: Failed to attach fragment shader.
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:24: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:33: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:34: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:35: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:38: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:40: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:46: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:52: '[' : array must be redeclared with a size before being indexed with ‡ g Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.vert"...
<Error>: Failed to compile default.vert:
efault.vert:
ERROR: 0:11: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:12: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:24: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:33: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:34: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:35: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:38: '[
Loading fragment shader "C:/Documents and Settings/Tony/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Varying ReflectDir read in fragment shader, but not written to in vertex shader.
Link failed. 94
<Error>: Failed to attach fragment shader.
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\gradient3"...
Loading texture "warehouse\oildrum_dot3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
End
same as leiden :(
Well, it works this time!
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.6174 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: Radeon X1800 Series x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 32msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 5ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 194 msecs.
Initializing OpenAL...
EAX not supported.
OpenAL initialized successfully.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 4msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 2ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 5msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 4msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\gradient3"...
Loading texture "warehouse\oildrum_dot3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
End
FPS calculation seems to be a bit off as I was getting values that appeared to be rounded, i.e. 200, 250, 333, 500 and I'm sure I hit 1000 at some point as well.
I'm quite impressed with this. Looks good and the physics are great.
Okay heres my log file
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.3
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce FX 5200/AGP/SSE2/3DNOW!
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 8
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "c:/tempo/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "c:/tempo/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "c:/tempo/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "c:/tempo/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 135msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.vert:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16614:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach vertex shader.
Loading fragment shader "c:/tempo/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 8ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16638:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach fragment shader.
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 272 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "c:/tempo/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 11msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.vert:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16614:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach vertex shader.
Loading fragment shader "c:/tempo/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 8ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16638:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach fragment shader.
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "c:/tempo/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 10msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.vert:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16614:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach vertex shader.
Loading fragment shader "c:/tempo/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 8ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16638:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach fragment shader.
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "c:/tempo/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 10msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.vert:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16614:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach vertex shader.
Loading fragment shader "c:/tempo/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 6ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
<Error>: Failed to link VertexShader default.frag:
Vertex info
-----------
(7) : warning C7050: "ReflectDir" might be used before being initialized
Internal error: assembly compile error for vertex shader at offset 16638:
-- error message --
line 428, column 1: error: too many instructions
-- internal assembly text --
!!VP2.0
# cgc version 1.6.0000, build date Aug 11 2006 19:59:24
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.0
#profile vp30
#program main
#semantic gl_ModelViewMatrix : STATE.MATRIX.MODELVIEW.TRANSPOSE
#semantic gl_NormalMatrix : STATE.MATRIX.MODELVIEW.INVERSE
#semantic gl_TextureMatrix : STATE.MATRIX.TEXTURE.TRANSPOSE
#semantic gl_ModelViewMatrixInverse : STATE.MATRIX.MODELVIEW.INVTRANS
#semantic gl_ModelViewProjectionMatrixTranspose : STATE.MATRIX.MVP
#semantic gl_LightSource : STATE.LIGHT
#semantic gl_FrontLightModelProduct : STATE.LIGHTMODEL.FRONT
#semantic activelights
#semantic cameraposition
#semantic lightmapenabled
#semantic cubemode
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float4 gl_Vertex : $vin 1022
<Error>: Failed to attach fragment shader.
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\gradient3"...
Loading texture "warehouse\oildrum_dot3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
End
Finally got it going, had to abuse your server though ;)
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.3
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce 6600 GT/AGP/SSE2/3DNOW!
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 1
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Users/Leiden/Desktop/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Users/Leiden/Desktop/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Users/Leiden/Desktop/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Users/Leiden/Desktop/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 151msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Users/Leiden/Desktop/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 11ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 138 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Users/Leiden/Desktop/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 7msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Users/Leiden/Desktop/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 4ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "C:/Users/Leiden/Desktop/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 6msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Users/Leiden/Desktop/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 4ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "C:/Users/Leiden/Desktop/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 6msecs.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Users/Leiden/Desktop/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 5ms.
Attaching vertex shader...
Validating...
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\gradient3"...
Loading texture "warehouse\oildrum_dot3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
End
Anyone who is still having problems, please ensure that you are running the latest drivers. Pete was having crashes until he updated his drivers.
yeah I had October 2006 drivers for my ATI 800XL - now got Dec 13 2006 drivers - looking sweet
IPete2.
Works now, after installing the latest drivers for my Radeon X300/X550.
Does anyone have problems, even after installing the latest drivers?
its always the same. quits after it starts (tryed it twice)
Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.6012 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: RADEON 9600 XT x86/MMX/3DNow!/SSE
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Incoming/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Incoming/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Incoming/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Incoming/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 10msecs.
Attaching vertex shader...
Validating...
Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Incoming/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 5ms.
Attaching vertex shader...
Validating...
Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 270 msecs.
Initializing OpenAL...
Stopping engine...
Stopping physics...
End
Devil,
is that with an ATI card and the most recent drivers? (Dec 13th 2006).
IPete2.
It looks like He's got a Radeon 9600XT which should support Shader 2.0. It looks like its failing Validation on the default.vert shader? Weird... Possibly a driver update might fix things.
There's a weird ATI driver bug I learned about...I'll release a new update soon that will work, even on outdated drivers.
Josh,
I had a dreadful time last night with my PC, system restore really had me worried for about an hour.
I finally managed to get the PC to boot to Safe mode with networking - everything else failed time and time again, after my initial system restore.
Anyway its stable again now, but I still have to do that jiggery pokery with the ATI drivers, I may be around tonight to sort and test that.
IPete2.
Thank you!