Hi, I created a character with some rotation and scaling animations, but I can't get it to work in the program. I'll load it with the loadanimmesh command, but if I load it as a .b3d file and use the animate command, I get an error message saying that it has no animation, and if I load it as a .x or .3ds I don't get that message, but it still doesn't play the animation. Does anyone know what is going on here? Any help would be appreciated.
importing animations
Blitz3D Forums/Blitz3D Beginners Area/importing animations I think md2 is the only format that supports rotation scaling animations...
Might be wrong though
Might be wrong though
Depending on the program you used, you might not have animated it using bones, which is pretty much all blitz can use for animations. I made that mistake trying to animate just objects in 3ds max.
Hmm, thats weird. I'm suprised if blitz's own format doesn't import with other types of animation when the engine does support vertex animation. I didn't use bones, I actually haven't learned how to use them yet.
>Terrybull
You can use b3d with skined animations or with TRS animations.
>killertomato
Try FindChild function.
You can use b3d with skined animations or with TRS animations.
>killertomato
Try FindChild function.
b3d=LoadAnimMesh(file) mesh=FindChild( b3d, "<i>...name of mesh with animation in your modelling program...</i>") Animate mesh,1,1
I found fragmotion the best thing ever for making b3d anims and its only 20 green. It seems to convert well too.
The demo is functional for 30 days, i suggest loading your x mesh and re-saving as b3d to see if it works for you.
The demo is functional for 30 days, i suggest loading your x mesh and re-saving as b3d to see if it works for you.