Hi all, just a few questions:
1) When attempting to load a 3D model file (.3ds, .x, etc.) with the LoadMesh and LoadAnimMesh commands, is it possible to avoid a fatal error upon a particular file being corrupt or not to Blitz's liking? (eg. was not exported correctly from the 3D Modelling program.)
2) Does anyone know how to correctly export a .x or .3ds model with a UV texture map using Blender? (I managed to accomplish this once, but have since tried many times with no luck.) :(
(Does anyone here successfully use Blender to create and export models for use with Blitz3D? If so, please let me know!)
3) Does a utility program exist that will convert certain model formats (eg. .3ds, .x) into the .b3d format? This would indeed bring much joy.
May anyone who can assist me in these matters be showered with utmost praise.
Merry Christmas!
1) When attempting to load a 3D model file (.3ds, .x, etc.) with the LoadMesh and LoadAnimMesh commands, is it possible to avoid a fatal error upon a particular file being corrupt or not to Blitz's liking? (eg. was not exported correctly from the 3D Modelling program.)
2) Does anyone know how to correctly export a .x or .3ds model with a UV texture map using Blender? (I managed to accomplish this once, but have since tried many times with no luck.) :(
(Does anyone here successfully use Blender to create and export models for use with Blitz3D? If so, please let me know!)
3) Does a utility program exist that will convert certain model formats (eg. .3ds, .x) into the .b3d format? This would indeed bring much joy.
May anyone who can assist me in these matters be showered with utmost praise.
Merry Christmas!