Sound - one spite, 3 sound states

BlitzMax Forums/BlitzMax Beginners Area/Sound - one spite, 3 sound states

2D Game
Got my sprites running
Got my alpha shadow map working

Now just getting stuck into sound for the 1st time ever and would someone to confirm the following:

I have 4 players, each with 5 speeds
Each speed uses a different sample

I'm just wondering - how many channels do people use in their games, as I can see myself using 4 players * 4 channels ?

I limit my game to 32 channels at the moment, but I increased this from 16 channels trying to figure out a sound problem I was having (which, like you, was down to complete misunderstanding of the Blitzmax sound/channel commands). :)

Basically I have an array of 32 tChannels, plus a channel pointer that counts from 0-31 then loops over. I check if a sound is already playing on that channel. If it is, I stop the channel before playing a new sound on the same channel.

This ensures I'm never trying to play more than 32 channels at once.

thanks gfk