I'm playing some doujin games my friends suggested, and most of them are fun.
And I have to re-think
1.A much higher level graphics API make a casual game look/feel better?
2..NET make your game more audience?
Those who want these powerful technologies can get VS2005 and latest SDK easily. Although I didn't see a casual/retro/doujin gam with such great requirements, but I did see many good game was produced using some older tools like RPG Maker or something.
My company still using DX8.1 as basic API, because we're making MMORPG, and want ppl to play it with least hassle, we can absolutely make a game that require DX10 and .NET2/3, but that will lead to sale drop, so there's no reason to do this yet.
Those who has a super team and huge resource/money to make a big game can move on......
Most ppl think "Newest is best", but I'm focusing to really make a working thing tho...this topic may lead to flame wars, but that's what I think.
And I have to re-think
1.A much higher level graphics API make a casual game look/feel better?
2..NET make your game more audience?
Those who want these powerful technologies can get VS2005 and latest SDK easily. Although I didn't see a casual/retro/doujin gam with such great requirements, but I did see many good game was produced using some older tools like RPG Maker or something.
My company still using DX8.1 as basic API, because we're making MMORPG, and want ppl to play it with least hassle, we can absolutely make a game that require DX10 and .NET2/3, but that will lead to sale drop, so there's no reason to do this yet.
Those who has a super team and huge resource/money to make a big game can move on......
Most ppl think "Newest is best", but I'm focusing to really make a working thing tho...this topic may lead to flame wars, but that's what I think.