I have a blitz light (point) parented to the camera and positioned at 0,0,0 (ie same place as camera).
For some reason, as I turn the camera (without moving it) the lighting on nearby meshes appears to change as though the light moved. Has anyone else noticed this happen before? Is there any way to avoid it with blitz lighting?
Otherwise are there any easy alternatives to blitz lights?
For some reason, as I turn the camera (without moving it) the lighting on nearby meshes appears to change as though the light moved. Has anyone else noticed this happen before? Is there any way to avoid it with blitz lighting?
Otherwise are there any easy alternatives to blitz lights?