Will B3D keyword highlighting be incorporated?

BlitzMax Modules Forums/MiniB3D/Will B3D keyword highlighting be incorporated?

I quite like the familiarity of this - however, I'd like the B3D keywords to highlight (ie change colour) as recognised commands (like they do in B3D) - is this going to happen?

With them staying white it sort of makes the code a bit messy.

Yeah to get highlighting you just need to build a module from it, then if you just leave the '.i' files in the mod folder you can continue to use it as an import file with syntax highlighting.

How do you "build" a custom module? Is there documentation on how to do this?

The actual module version of minib3d 0.4 (similar to simons version) is available in the thread 'minib3d 0.40 module Version' : http://www.blitzbasic.com/Community/posts.php?topic=66746

this is prebuild for win32, but you may have to run docmods from the console:

YourBMaxPath/bin/docmods sidesign.minib3d

and to build the module:

YourBMaxPath/bin/bmk makemods -a sidesign.minib3d