I'm messing around with more Tokamak stuff, currently I'm respawning ragdolls in a sort of Operation:Wolf style testbed, but after perhaps 1000 rigid body respawns and deletions I'm getting a MAV on the ADVANCE instruction.
I've looked it up on the Tokamak forums and it appears to be the stacking bug when deleting rigid-bodies, and I think I've solved it using their method of adding a very small timestep advance before freeing a ragdoll, but can anyone (Sweenie?) explain how many stacked deletions cause it to fall over and if there are other methods of avoiding it?
I want to try an mimimise the number of extra simulation advances that I need to keep the speed up.
I've looked it up on the Tokamak forums and it appears to be the stacking bug when deleting rigid-bodies, and I think I've solved it using their method of adding a very small timestep advance before freeing a ragdoll, but can anyone (Sweenie?) explain how many stacked deletions cause it to fall over and if there are other methods of avoiding it?
I want to try an mimimise the number of extra simulation advances that I need to keep the speed up.