i have a problem... when i compile my game, i impose the graphic mode at 320x240px@32bpp... on windows platform it works well (the screen res change to fullscreen 320x240), but on OSX 10.4.8 (running on a MacBook Intel CoreDuo T2500 with a GMA950) the resolution doesn't switch. the fullscreen mode start, but the res is always 1280x800 so the game appears an 1/4 on the bottom side left (it fill a 320x240 area), even if i try @16bpp. to initialize the graphic mode i use these settings:
Graphics 320, 240, 32
maybe on OSX i must initialize with others settings? or maybe the GMA950 does not support these settings?
some ideas? :)
p.s. i'm sorry for my english :P
Graphics 320, 240, 32
maybe on OSX i must initialize with others settings? or maybe the GMA950 does not support these settings?
some ideas? :)
p.s. i'm sorry for my english :P