As I understood, it is not recommended to combine 2d and 3d in the same application, because it could cause a slowdown in your application.
However, when I draw onto a texture, I would still use the 2d commands, such as Rect/DrawImage/CopyRect.
What commands can or can't I use ? Should I avoid all these 2d commands and figure something out with Animated Textures/TextureCoordinates ? Or is it enough to avoid using images and use textures instead ?
However, when I draw onto a texture, I would still use the 2d commands, such as Rect/DrawImage/CopyRect.
What commands can or can't I use ? Should I avoid all these 2d commands and figure something out with Animated Textures/TextureCoordinates ? Or is it enough to avoid using images and use textures instead ?