I am trying to build a mesh library and almost in every function I check for the existence of an argument
I am wondering if this practice is a bottle neck to the execution speed. On the other hand I think it is not right to build a library without error check.
Function MyFunction(t.MyType, ...) if t = Null then RuntimeError "MyFunction: t does not exists!" : Return . . . End Function
I am wondering if this practice is a bottle neck to the execution speed. On the other hand I think it is not right to build a library without error check.