Hi everyone... Ive not been around too much other than lurking from time to time while I work on mini-projects to amuse my 4 year old... Nothing tangeble yet of course... just "ooo, ahh" stuff that only a 4 year old and apparently me would appreciate.
I find myself in a bit of a canundrum...
I have been coding in Visual Studio C# 2005 for the last year at work and with being a new dad (from 0 to 2 kids in quick succession) ive not had much time for coding games. So ive been away from Blitz3D for quite some time.
I find when I go to develop a game using Blitz3D now I miss the advanced features available in C#... which seriously limits how much effort I am willing to put into a game. I constantly feel like I am trying to create an engine for many advanced language features not supported by Blitz3D rather than working on the game which was the point of having Blitz in the first place. Do you get what I mean?
Im just wondering if other people who use or have used VS for work or game development, still choose to develop games in BlitzMax?
BTW: My BlitzMax Demo expired ages ago... I never got a chance to really look at it.
Merry HoHo
I find myself in a bit of a canundrum...
I have been coding in Visual Studio C# 2005 for the last year at work and with being a new dad (from 0 to 2 kids in quick succession) ive not had much time for coding games. So ive been away from Blitz3D for quite some time.
I find when I go to develop a game using Blitz3D now I miss the advanced features available in C#... which seriously limits how much effort I am willing to put into a game. I constantly feel like I am trying to create an engine for many advanced language features not supported by Blitz3D rather than working on the game which was the point of having Blitz in the first place. Do you get what I mean?
Im just wondering if other people who use or have used VS for work or game development, still choose to develop games in BlitzMax?
BTW: My BlitzMax Demo expired ages ago... I never got a chance to really look at it.
Merry HoHo