Hi all! I've been lurking the boards for quite some time, but I guess it's about time I post something. And why not make something useful of my first post... I've been working on this game called Sheeplings; the current version is 0.3 (iteration 3), and I'd really appreciate some feedback.
Description
Wolves, eagles, bandits - everyone is after your cute little friends! Protect and guide the sheep through 80 (54 in this beta) wool-raising levels, until you finally reach your goal: the sheep-jumping competition in Woolyville.
Screenshots (from iteration 1)
http://www.sheeplings.com/sheeplings1.jpg
http://www.sheeplings.com/sheeplings2.jpg
http://www.sheeplings.com/sheeplings3.jpg
http://www.sheeplings.com/sheeplings4.jpg
http://www.sheeplings.com/sheeplings5.jpg
http://www.sheeplings.com/sheeplings6.jpg
Demo download (iteration 3)
http://www.sheeplings.com/get_file.php
System requirements
It's worked on all Windows comps so far (with graphical glitches in a case or two.)
Known issues
* Just the default profile
* The keys can't be remapped (control is by mouse, cursor keys + space, or gamepad (standard axis + button))
* Collision detection is still a bit iffy
* There's some irritation when the sheep get stuck in a corner. I'm working on improving this
* The bandit on the second quest behaves like a moron at times; this will be improved
* Graphics leave a lot to be desired
* Better baah and bark sounds ought to be found
* No error management (but there doesn't seem to be that many problems)
Please note
* You start with 80 tokens. This means that the second quest becomes unlocked immediately, and that you can unlock levels of your choice from the beginning. (You will of course start with 0 tokens in the released version.)
* If you happen to experience some graphical glitches, would you please try the alternate renderer option; this indicates whether it prefers to try DirectX or OpenGL first.
* If the 80 tokens aren't enough, you can edit the generated profile file "Karja" to change it to whatever you wish. Likewise if you find that you want to change the dog's range or speed.
Comments are much appreciated!
Description
Wolves, eagles, bandits - everyone is after your cute little friends! Protect and guide the sheep through 80 (54 in this beta) wool-raising levels, until you finally reach your goal: the sheep-jumping competition in Woolyville.
Screenshots (from iteration 1)
http://www.sheeplings.com/sheeplings1.jpg
http://www.sheeplings.com/sheeplings2.jpg
http://www.sheeplings.com/sheeplings3.jpg
http://www.sheeplings.com/sheeplings4.jpg
http://www.sheeplings.com/sheeplings5.jpg
http://www.sheeplings.com/sheeplings6.jpg
Demo download (iteration 3)
http://www.sheeplings.com/get_file.php
System requirements
It's worked on all Windows comps so far (with graphical glitches in a case or two.)
Known issues
* Just the default profile
* The keys can't be remapped (control is by mouse, cursor keys + space, or gamepad (standard axis + button))
* Collision detection is still a bit iffy
* There's some irritation when the sheep get stuck in a corner. I'm working on improving this
* The bandit on the second quest behaves like a moron at times; this will be improved
* Graphics leave a lot to be desired
* Better baah and bark sounds ought to be found
* No error management (but there doesn't seem to be that many problems)
Please note
* You start with 80 tokens. This means that the second quest becomes unlocked immediately, and that you can unlock levels of your choice from the beginning. (You will of course start with 0 tokens in the released version.)
* If you happen to experience some graphical glitches, would you please try the alternate renderer option; this indicates whether it prefers to try DirectX or OpenGL first.
* If the 80 tokens aren't enough, you can edit the generated profile file "Karja" to change it to whatever you wish. Likewise if you find that you want to change the dog's range or speed.
Comments are much appreciated!