in copy entity system will this make the copies inherit everything from the source?
as in if i make 10 copies of say cube 0, and i change something on cube 0, will the copies automatically follow suit? since i think i've read somewhere that copied entities dont take up anymore memory ?
what im getting at is, i want to make a cube partical system using copy entity ; but im concerned with mode switching
i know copy mesh will make a NEW instance of the model and will be completly seperate and will take up some memory and the video card will have to process ITS texture data too? am i right in assuming this?
as in if i make 10 copies of say cube 0, and i change something on cube 0, will the copies automatically follow suit? since i think i've read somewhere that copied entities dont take up anymore memory ?
what im getting at is, i want to make a cube partical system using copy entity ; but im concerned with mode switching
i know copy mesh will make a NEW instance of the model and will be completly seperate and will take up some memory and the video card will have to process ITS texture data too? am i right in assuming this?