attn. BRL - code archives

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Can the code archives receive some reorganisation please?

It now looks like old Blitz2d legacy to which new sections were added over the years as new Blitzes appeared. Not to mention that bmx stuff is scattered around all over the place, not to mention there's no MaxGUI section.

For the most ideal structure one would need subsections in sections, but a longer archive page with detailed sections would also be ok.

Additionally, not every submission is of much interest, as they're like "w00t, L@@K, my first code", and then you get Hello World or something :-) Dunno whether these should stay or not..

So, back to the structure, what I propose:

non-max
  3d (B3d)
    fx
    mesh
    math
    misc
  2d (B3d, B+)
  GUI (B+ )
  network
  sound
  math/algos
  file i/o
  misc
max
  3d (mini3d and other 3d engines)
    fx
    mesh
    math
    misc
  3d (the real 3d module, once it's there)
    fx
    mesh
    math
    misc
  2d
  GUI (MaxGUI)
  GUI (non-MaxGUI, like iGlass or anything)
  network
  sound
  math/algos
  file i/o
  misc


Something like this.. (either a long list, or with submenus according to the indenting) It's just that a MaxGUI submission has no dedicated place atm (I dumped my foldable panels in the misc section iirc).

yeah it's sad that the code archives mixes BPlus and Bmax and B3d. Also GUI shoudl definitely be separate.

maybe they could give a trusted member permission to alter the code archives.

But the filter function *does* effectively give you separate BMax and BB code archives?

oh filter function? Never knew that.

yet, a real tree structure wouldn't hurt, would it?

I think a method of "TAG" could solve this, I use tag on my blog and it's helpful to search some thing.

*cough*