Hi, I'm trying to weld a group of objects together. I'm using AddMesh and then trying to texture the new model. The texture appears the same as if I were using seperate models. Is there any way to weld more than 1 models vertices together with other models and be able to texture them as a single model?
This is what I've got so far,
This is what I've got so far,
Graphics3D 640,480,16,2 SetBuffer BackBuffer() ;-------; ; Setup ; ;-------; Camera = CreateCamera() Light = CreateLight() MoveEntity Camera,0,0,-10 TurnEntity Light,45,45,0 AmbientLight 100,100,100 ;---------; ; Texture ; ;---------; Texture = CreateTexture (32,32) Color 0,0,150 Rect 0,0,32,32,True Color 0,0,250 Rect 0,0,32,32,False CopyRect 0,0,32,32,0,0,FrontBuffer(),TextureBuffer(Texture) RotateTexture Texture,45 ;-------; ; Scene ; ;-------; Scene = CreateMesh() CubeA = CreateCube() CubeB = CreateCube() CubeC = CreateCube() CubeD = CreateCube() CubeE = CreateCube() PositionMesh CubeA,0,2,0 PositionMesh CubeB,0,-2,0 PositionMesh CubeC,-2,0,0 PositionMesh CubeD,2,0,0 PositionMesh CubeE,0,0,0 AddMesh CubeA,Scene AddMesh CubeB,Scene AddMesh CubeC,Scene AddMesh CubeD,Scene AddMesh CubeE,Scene FreeEntity CubeA FreeEntity CubeB FreeEntity CubeC FreeEntity CubeD FreeEntity CubeE EntityTexture Scene,Texture ;------; ; Loop ; ;------; While Not KeyDown (1) If MouseDown (1) Then WireFrame True Else WireFrame False TurnEntity Scene,0.1,0.2,0.3 UpdateWorld RenderWorld Flip Wend End