Hi Devils Child
I was wondering what overheads would be required with your shadow system combined with mesh manipulation? If you move vertices or rearrange/delete triangles, do you have to recalculate the SHW files? What sort of time does this take? I had a quick look at your examples and if you apply a SCALEMESH rather than a SCALEENTITY the shadow is still tied to the original mesh.
I would be interested to find out. Thanks for any info.
Cheers
GrumpyOldMan
Edit - The topic should read Shadow system, curse my old stubby fingers :)
I was wondering what overheads would be required with your shadow system combined with mesh manipulation? If you move vertices or rearrange/delete triangles, do you have to recalculate the SHW files? What sort of time does this take? I had a quick look at your examples and if you apply a SCALEMESH rather than a SCALEENTITY the shadow is still tied to the original mesh.
I would be interested to find out. Thanks for any info.
Cheers
GrumpyOldMan
Edit - The topic should read Shadow system, curse my old stubby fingers :)