Hi Guys
Over the last couple of weeks ive been working on some update for WinBlitz3D, This work means for version 2 some extra features will be available. The main feature will be internal bbsource winproc handle that is based on blitz own function's(hey function pointers for blitz3d).
So the question below.
Does hacking blitz3d function using a .dll, ie the .dll function is called from within the blitz3d function and its address is returned cause a breach of the EULA?
any ideas on this?
kev
Over the last couple of weeks ive been working on some update for WinBlitz3D, This work means for version 2 some extra features will be available. The main feature will be internal bbsource winproc handle that is based on blitz own function's(hey function pointers for blitz3d).
So the question below.
Does hacking blitz3d function using a .dll, ie the .dll function is called from within the blitz3d function and its address is returned cause a breach of the EULA?
any ideas on this?
kev