hi all... In the current shadow libry I'm working on, creating terrain receivers uses towl meshes.
It grabs the terrainheight() to figure out the placement of the vertex... how exactly can I get the normal of the point on the terrain? (to apply to vertexnx#, vertexny# & vertexnz#)
I need this to figure out which polygons not to create so the shadows don't appear where there is no light.
thankyou for reading :)
It grabs the terrainheight() to figure out the placement of the vertex... how exactly can I get the normal of the point on the terrain? (to apply to vertexnx#, vertexny# & vertexnz#)
I need this to figure out which polygons not to create so the shadows don't appear where there is no light.
thankyou for reading :)