then all you need to do is to say if keydown(the_key) then do the movement. When the key is released it will not execute...this is how most programs do it.
an example from the docs:
; MoveEntity Example
; ------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
cone=CreateCone( 32 )
; Move cone in front of camera, so we can see it to begin with
MoveEntity cone,0,0,10
While Not KeyDown( 1 )
; Reset movement values - otherwise, the cone will not stop!
x#=0
y#=0
z#=0
; Change rotation values depending on the key pressed
If KeyDown( 203 )=True Then x#=-0.1
If KeyDown( 205 )=True Then x#=0.1
If KeyDown( 208 )=True Then y#=-0.1
If KeyDown( 200 )=True Then y#=0.1
If KeyDown( 44 )=True Then z#=-0.1
If KeyDown( 30 )=True Then z#=0.1
; Move cone using movement values
MoveEntity cone,x#,y#,z#
; If spacebar pressed then rotate cone by random amount
If KeyHit( 57 )=True Then RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )
RenderWorld
Text 0,0,"Use cursor/A/Z keys to move cone, spacebar to rotate cone by random amount"
Text 0,20,"X Movement: "+x#
Text 0,40,"Y Movement: "+y#
Text 0,60,"Z Movement: "+z#
Flip
Wend
End