I recently used Sketchup to create a tree-scape (just a whole bunch of trees). In sketchup I used Bitmap textures with alpha channels for the trees. So each tree is basically a plane with an alpha bitmap applied to it, so that in Sketchup you only see the tree.
So, I export that tree layer out as one .3ds file. I import it into Blitz3D, but the alpha channel doesn't automatically work. I've been searching all over for some alpha help but have given up searching the codes and archives.
I guess the problem is that within this one 3ds file, there are three different bitmap textures...so I don't think I can just apply a texture to the mesh created from the 3ds...
Am I the only one baffled by this conundrum?
So, I export that tree layer out as one .3ds file. I import it into Blitz3D, but the alpha channel doesn't automatically work. I've been searching all over for some alpha help but have given up searching the codes and archives.
I guess the problem is that within this one 3ds file, there are three different bitmap textures...so I don't think I can just apply a texture to the mesh created from the 3ds...
Am I the only one baffled by this conundrum?


