..hi guys..I would like to know is there out any tool, capable to do painting/blending textures over mesh terrain created in some of the 3D modelling tools, rather than B3D generated terrain?? I know there is tools such as T.ED and few more whats doing this nicely but based on terrain generated by heightmap..is there any tool with same functionality, but for mesh terrain?? I'll apprechiate any info...thanks..
Mesh terrain paint
Miscellaneous Forums/General Discussion/Mesh terrain paint http://www.toymaker.info/html/texgen.html
That program does a good job but are you looking for what is commonly referred as "texture splatting". For instance, 4 different texture stages that are blended in code by using a color map with 4 different colors - each one representing a texture stage to draw in that area.
That program does a good job but are you looking for what is commonly referred as "texture splatting". For instance, 4 different texture stages that are blended in code by using a color map with 4 different colors - each one representing a texture stage to draw in that area.
well..I want same functionality like many of editors here B3D heightmap terrain related, with painting, blending textures, etc..but of course for mesh based terrains..so in simple way, I just want to load my 3DS mesh terrain created in max and do paint on it, blending like in any B3D heightmap related tool...is there such a thing ??