How does blitz decide how to color the texture/cube when you enable vertex colors? Does it use uv coordinates?
Graphics3D 800,600,0,2 SeedRnd(MilliSecs()) cube = CreateCube() EntityFX(cube,2) For i = 1 To CountSurfaces(cube) surf = GetSurface(cube,i) For i = 1 To CountVertices(surf) VertexColor(surf,i,Rand(0,255),Rand(0,255),Rand(0,255)) Next Next campiv = CreatePivot() camera = CreateCamera(campiv) MoveEntity(camera,0,0,-10) RotateEntity(cube,45,45,45) While Not KeyDown(1) If KeyDown(203) Then TurnEntity(campiv,0,1,0) If KeyDown(205) Then TurnEntity(campiv,0,-1,0) If KeyDown(200) Then TurnEntity(campiv,1,0,0) If KeyDown(208) Then TurnEntity(campiv,-1,0,0) RenderWorld() Flip() Wend