I've made a wonderful looking terrain using DeleD-lite. I've exported it as a .x file and when i load it into the game everything works just fine the textures are already applied right onto the terrain
everything was wonderful and their was much rejoicing...
however, i decided i want to blend the textures together so it looks more natural
This causes a problem because the command TextureBlend wont work because the textures for my terrain are contained in the .X file
Does anyone have a way to get around this? or is it unavoidable and i'm going to have load the textures and mesh separately and then use texture blend? can this be solved using a brush or some other valuable asset of B3d that i tend to ignore?
-Droolbucket
everything was wonderful and their was much rejoicing...
however, i decided i want to blend the textures together so it looks more natural
This causes a problem because the command TextureBlend wont work because the textures for my terrain are contained in the .X file
Does anyone have a way to get around this? or is it unavoidable and i'm going to have load the textures and mesh separately and then use texture blend? can this be solved using a brush or some other valuable asset of B3d that i tend to ignore?
-Droolbucket