Ok, I need to revisit this little irritant.
I have a system thanks to some help that will parse through a model, like pants for example, find the bones in it and parent those bones to the Main Character Model so that when the model animates, the pants follow it. It works great except for the fact that no matter how much time I spend tweaking the vertices of the pants, the underlying mesh will still show through.
So I looked into just using textures to represent clothing and such on a character model. The problem here is I have 1 texture that creatures the skin texture for the model. I tried creating a duplicate of this texture and masking the items that didnt represent the pants. Of course it didnt work. I gave up on this because I believe this to be a more complicated solution. The clothing doesnt look right when created from a texture and what if you want to add items to the clothing, like make the pants more baggy and such? or add bigger pockets? Sure, Dungeon siege did a fine job of doing both, creating Clothing and Armor through textures and standalone models. But for ease of use, Im just trying to implement 1 part of that right now.
I was curious to see if any one was willing to share how they conquered this mountain so that anyone can save a heck of alot of time by not trying to reinvent the wheel.
Thanks for any input
I have a system thanks to some help that will parse through a model, like pants for example, find the bones in it and parent those bones to the Main Character Model so that when the model animates, the pants follow it. It works great except for the fact that no matter how much time I spend tweaking the vertices of the pants, the underlying mesh will still show through.
So I looked into just using textures to represent clothing and such on a character model. The problem here is I have 1 texture that creatures the skin texture for the model. I tried creating a duplicate of this texture and masking the items that didnt represent the pants. Of course it didnt work. I gave up on this because I believe this to be a more complicated solution. The clothing doesnt look right when created from a texture and what if you want to add items to the clothing, like make the pants more baggy and such? or add bigger pockets? Sure, Dungeon siege did a fine job of doing both, creating Clothing and Armor through textures and standalone models. But for ease of use, Im just trying to implement 1 part of that right now.
I was curious to see if any one was willing to share how they conquered this mountain so that anyone can save a heck of alot of time by not trying to reinvent the wheel.
Thanks for any input