
ETNA 2.1 is out! There is a new library to use Gnet without freezing your game and in all versions of Blitz (ie including BlitzMax). Gnet is a very simple system to track 'games in progress' (master server), written by Mark Sibly and running on this website (see the GNet link at the top right of this page). The original Gnet was only for BlitzBasic and was freezing your game when called.
ETNA stands for Easy daTabase Network Access. This library helps to connect to a web database of type PHP/MySql and may be used with all versions of Blitz (BlitzBasic, Blitz3D, BlitzPlus, BlitzMax, ...) + Delphi + PureBasic + C++!
Featuring: threads, queueing system, ultra-secure encryption, ease of use, lots of examples and FREE (see license).
New in version 2.1:
- Gnet (master server)
- Etna is now wrapped for PureBasic
- Etna is now wrapped for C++ (thanks to Fra)
We have about 20 Etna users: why not you?
Please visit the ETNA web page to download it. Etna was written by Progi1984 and myself.