Blitz3d to VB
Miscellaneous Forums/General Discussion/Blitz3d to VB
anyone have experience in translating Blitz3d into Visual Basic 2005 .net? Is this possible?
Shawnus
I think someone was working on a project like that - don't remember anything about it though.
Might be others on this forum who knows more details.
I previously used darkbasic, and I remember moving to Blitz3d thinking that blitz was much harder, but at the time darkbasic was an interpreted language so I guess it would be easier to use by definition.
shawnus
I'm from a VB background and going back and forth from blitz to VB is easy syntax wise. To translate all the great 3D and 2D commands requires writing a wrapper or using one of the available sets. (XNA, Artificial engines, Irrlicht, TV3D, etc...)
ok, thanks
shawnus
wny not c# ??
can you convert blitz3d tdirectly to c sharp? I thought you had to go via VB?
um, you can't convert b3D directly to anything- you will have to recode, and at this point c# is an option.
Though VB.net and C#.net compile to the same code so i see no reason not to use VB if that's your thing....
Thanks,
forgive my ignorance, but is Blitz3d broadly similar to VB?
I tried 3d game studio a while back, but it uses something called c-script and to be honest I would have trouble re-learning a new language.
I will download VB and give it a try, but in the meantime does anyone know the going price nowadays for converting about 30 pages of (very simple) blitz3d code into VB?
regards
shawnus
VB and B3D have a different syntax, and generally work differently...
However, BASIC is BASIC and with a bit of work its easy. You don't get 3D out of the box though, or proper 2D really.
It depends on what the code you are trying to convert does. If it uses any 3D commands then forget it. If it just uses 2D commands, and game like speed is not an issue, I have a class that I created to allow me to use blitz like commands I could send you.
Going between vb.net and blitz syntax isn't hard, but as said up there^, the libraries between the 2 are totally different. Also vb.net is object oriented, so you should at least have a basic understanding of that.
For doing the game related stoof...XNA should work with languages besides c#, but microsoft won't let us win2k guys use it-- so I can't say for sure :) ( thanks ms... -_- )
The darkbasic guys just released the dark sdk for .net, so if you're familiar with db you might wanna look into it.
http://darkgamesdk.thegamecreators.com/?f=dgdk_netThere's a bunch of other options for gamedev. The tao framework, SdlDotNet, BooGame, Irrlicht.net, truevision, just look around.
Thanks all, I am being heavily pressured my my colleagues to use (and chastised for not having started with) a 'proper' development language- but first I think I will check out darkbasic again for the dark sdk.
Anyway, I think I'm just prolonging the inevitable slide towards Microsoft certification...
Kind regards,
Shawnus
Not to drag this out, but whats not proper about vb.net?( at least from your colleagues perspectives )
It matches nearly 1:1 with c#, and there are so many vb jobs out there for web/enterprise type stuff.
I'm a c# diehard btw, but I just don't see why modern vb(.net) would be considered bad.
> but whats not proper about vb.net?(
I think it was Blitz they were considering improper. You are right though, VB.NET and C# are interchangeable for many jobs out there.
BMax then or B+ both can work well
yes, I meant in compairison to blitz. Thanks all for your replies.
Shawnus
i have a dll , with that you can convert all code written in blitz to vb.net
and that dll acts like blitz
this wouldn't be....... B3dSDK would it? Gasp... :)
Resurrected thread alert. Break out the undead-repellant.