vertex pos

Blitz3D Forums/Blitz3D Beginners Area/vertex pos

This may seem silly, but do the vertexx,vertexy, and vertexz commands return coords in global or model space?

They are the original mesh coordiates. Any EntityScaling, Rotation or Position does not affect VertexX/Y/Z.

To convert the coordinates to globals use:
TFormPoint VertexX(surface, index), VertexY(surface, index), VertexZ(surface, index), mesh, 0
And then read TFormedX(), TFormedY(), TFormedZ().

Thanks, b32. This helps alot