I am doing a report on BlitzMax. It's due in a week. Thanks for the help.
1. What are UTF16 strings?
2. Is there a comparison of costs (in dollars) of purchasing programming languages compared to blitzmax somewhere? Is blitzmax relatively cheap? Or are those free c++ compilers a good option? This would be handy to make a chart.
3. Is there a comparison somehwere of the speed of blitzmax to other languages? Even if it is just a test of sprites or seomthing I just need some numbers to make a chart.
4. What about compilation time, is blitzmax relatively slow or fast at that?
5. Why are special words keywords and not reserved words? Meaning is there any advantage to having it so some commands be used as a variable?
6. What are the advantages of blitzmax over C++?
7. Has anyone recorded the time it took to make a game in C++ versus the time it took to make the same game in BlitzMax? Even if its not that accurate, if someone could throw out some numbers for me that would be fine.
8. Is there a formal description of the language?
9. "External language support for interfacing with C/C++/ObjectiveC or assembly code" Is that talking about DLL's? what is ObjectiveC?
10. BlitzMax is compiled, but what makes it slower than C++? Is it that C++ makes better assembly code? is it that some of blitzmax isn't actually compiled?
1. What are UTF16 strings?
2. Is there a comparison of costs (in dollars) of purchasing programming languages compared to blitzmax somewhere? Is blitzmax relatively cheap? Or are those free c++ compilers a good option? This would be handy to make a chart.
3. Is there a comparison somehwere of the speed of blitzmax to other languages? Even if it is just a test of sprites or seomthing I just need some numbers to make a chart.
4. What about compilation time, is blitzmax relatively slow or fast at that?
5. Why are special words keywords and not reserved words? Meaning is there any advantage to having it so some commands be used as a variable?
6. What are the advantages of blitzmax over C++?
7. Has anyone recorded the time it took to make a game in C++ versus the time it took to make the same game in BlitzMax? Even if its not that accurate, if someone could throw out some numbers for me that would be fine.
8. Is there a formal description of the language?
9. "External language support for interfacing with C/C++/ObjectiveC or assembly code" Is that talking about DLL's? what is ObjectiveC?
10. BlitzMax is compiled, but what makes it slower than C++? Is it that C++ makes better assembly code? is it that some of blitzmax isn't actually compiled?