I've used Types before, but I've never really tried to understand what's happening. It seems that once you define a Type, and create a new object out of it, it's placed into a global "stack" like structure. From there that stack can be cycled through. So now to the question.
Is there a way to split that stack into two parts? Like, blocks in the "well" for Tetris, and blocks for the falling shape?
EDIT: Or better yet, is there a way to have an array of types?
Is there a way to split that stack into two parts? Like, blocks in the "well" for Tetris, and blocks for the falling shape?
EDIT: Or better yet, is there a way to have an array of types?