gravity

Blitz3D Forums/Blitz3D Beginners Area/gravity

I am using a demo prog called advanced loading as the basis of my game. I got it from Leadwerks and my level map is done in 3d world studio. The listing works well but with one exeption. I want the player to fall down holes in the ground but the camera does not drop, thus defying gravity. I would be obliged if someone familier with this demo could show me how to alter the code so as to enable the falling motion to occur. Thanks.

And you tried using TranslateEntity camera, 0, 1, 0 allready ? Else, you might have a too big EntityRadius on the camera maybe.

I have been working on a dungeon walk-through game (your basic first person kill-everything-that-moves game). I had to play with the EntityRadius, because if it was too wide, I couldn't walk through open doors. So, b32 might be onto something there. Also, have you attached the camera to a pivot, so that the camera can be moved wherever the pivot goes?

translateebtity solved the problem.

hi gord,
can you post or email me this demo code(advanced loading). i cant find it on leadwerks page.

EDIT: found it!!!!

thx
cu