3D World Studio 6 interface test

Miscellaneous Forums/General Discussion/3D World Studio 6 interface test

I have some new interface elements I want to test out. Try this:
http://www.leadwerks.com/files/3dws6_interfacetest.zip

-The only menu items that work are Help>About and View>Fullscreen
-The About dialog shows the new icon-less dialog windows. That was surprisingly hard to acheive.
-The new full-screen mode should work perfectly (press F12 or hit the menu item).
-Menus are loaded completely from menu files, so you can customize it however you want.
-A completely new viewport layout using a draggable four-way splitter. Drawing the splitter display was a little tricky, so hopefully it works right on all machines.
-You can drag windows across the viewports or move the window around, and you won't ever get those ugly screen artifacts, even with a file dialog.
-Interface text is loaded from language files, so it will be available in multiple languages.
-This starts up in 1/10 the time 3D World Studio 5 takes. Although this is pretty bare bones, the startup is not going to get much slower.

Finally, you can make a highly customized version of the editor. Create a new settings file and you can change the menu, language, and even the application title! You can launch 3DWorldStudio 6 a setting file to load in the commandline. Try the "MyEditor" batch file to launch a customized version of the program with viewport labels in German.

Works good on my machine. Fast too.

Ok - worked fine after making sure the cfg file pointed to my install directory;
MenuFile="C:\downloads\3dws test\default.mnu"

Initializing engine...
Leadwerks 3D Engine Version 0.1.4
OpenGL version 2.0.3
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce 7600 GT/AGP/SSE2/3DNOW!
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 1
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max multisample: 16
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Loading Plugins...
[ERROR] : Failed to open directory "C:\Program Files\Leadwerks3D SDK\Plugins\".
[ERROR] : Failed to load plugins.
Loading materials...
[ERROR] : Failed to load materials.
[ERROR] : Failed to load model materials.
Loading models...
[ERROR] : Failed to load models.
Loading sounds...
[ERROR] : Failed to load sounds.
[ERROR] : Missing texture group "dev"
[ERROR] : Missing texture "dev\skybox"
Engine initialized successfully
[ERROR] : Missing texture "sprites\camera"
[ERROR] : Missing texture "sprites\camera"
[ERROR] : Missing texture "sprites\camera"
[ERROR] : Missing texture "sprites\camera"
Closing program...

It works, but:

On the desktop bar - tray icon after moving the splitter I noticed some artifacts, buu they disappered when I click on the buttons/desktop bar.

I like the user-personalization way of the program.