game engine

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Does anyone know what beyond vitual is like. Can you recomend this or some other game engine?

[edit]

/me decides to stop a flamewar

Does anyone know what beyond vitual is like.

Rubbish.

Can you recomend this or some other game engine?

I can recommend TrueVision3D, since it's what I'm using. I've yet to find anything which comes close to it in terms of speed and power, but more importantly, it's pretty much as easy to use as Blitz, unless you want to get complex or low-level, in which case, it does that too.

my only issue with Truevision 6.5 was that you couldn't release anything you make with it..last I heard anyway.

Well no one's actually finished making anything with it, that I'm aware of. The devs have made it clear that you just have to ask if it's an issue for you, but I believe the public release will be soon anyway.

ogre is pretty good, one of the fastest and has non LGPL licencing avaliable. A lot of addon libs to build a framework from. Also quite a few commercial games are on the way. Two were released just this month. A sequel to Ankh (adventure game) The first one was released earlier this year.

http://www.ogre3d.org/index.php?set_albumName=album45&option=com_gallery&Itemid=55&include=view_album.php

and Pacific storm, a kind of WW2 flight sim with RTS elements.

http://www.ogre3d.org/index.php?set_albumName=album28&option=com_gallery&Itemid=55&include=view_album.php

[OT] Did Epic buy the rights to the C4 Engine?

Surprised nobody mentioned Torque. It seems to be popular.

is there an ogre wrapper for blitz?

OT] Did Epic buy the rights to the C4 Engine?

I can't imagine why they would, but there's nothing on the C4 news page about it anyway :

http://www.terathon.com/c4engine/news.php

Gabe, regarding TV3D, after you compilig your game, do you still have to distribude game engine dll's and maybe some other files with your game exe??

Gabe, regarding TV3D, after you compilig your game, do you still have to distribude game engine dll's and maybe some other files with your game exe??

There are up to three DLL's that you might need. I'm not absolutely certain under what circumstances you might need them or not need them, so I won't try to explain it in case I'm wrong. Essentially, there is a TV3D dll, a Newton Physics DLL, and a DX9 dll. If you need all three of them, it's about 5MB in total, so probably not what you would want for a casual puzzle game, but pretty small if you're making a sizeable game. I can't imagine you would want to use TV3D to make a casual puzzle game anyway.

is there an ogre wrapper for blitz?


Yeah really, I would love to see a BlitzMax Ogre wrapper.

By the way, C4 just went up from $100 to $200. You now have to pay for 6 months of updates, every 6 months.

Guess there's no Ogre wrapper then? I was pretty sure there used to be one.

I wouldnt use Ogre, I mean, its great n' all but I wouldn't use it for a commercial project. I would use something developed more with the project in mind. Things like supporting every shader under the sun, every file format, etc are cool for those playing around, but when your specifically only using dds or tga's for textures and 3ds/lwo for mesh then you dont really need all that overhead.

Thats what I like about smaller projects, they dont cram every little feature under the sun, but rather support the most popular features and give the user and option for simply add whatever in the future.

@Gabe: You would also need the C runtimes wouldnt you? Those MSVCR71.dll and MSVCP71.dll or whatever they're called (VS7.1).

@Gabe: You would also need the C runtimes wouldnt you? Those MSVCR71.dll and MSVCP71.dll or whatever they're called (VS7.1).

No. Both the engine and my module are compiled with MinGW/GCC, so there is no dependancy on anything with Visual Studio.

Ahh that makes more sense. Good work TrueVision.

EDIT: Now that I actually take a look at what the topic was everything makes more sense. For some reason I was under the impression he was trying to make a Visual Studio project :/ and was looking for a good engine for it. In that case you would need those two runtimes I mentioned above.