UPDATE: I figured out the solution to this issue. I did not create a properly sized entity radius for my spheres.
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I have a polygon shaped like a tank tread and I am droping spheres onto the top area of the tread. I have set this up all up so that the spheres should collide with the tread shape. However when the spheres drop down they seem to collide with the collision volume of my object before they make contact with my tank tread shape as is it had an invisible force field. I thought I was setting up a collision to detect for polygons but that is not how it seems to be working:
Can someone tell me what I am doing wrong?
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I have a polygon shaped like a tank tread and I am droping spheres onto the top area of the tread. I have set this up all up so that the spheres should collide with the tread shape. However when the spheres drop down they seem to collide with the collision volume of my object before they make contact with my tank tread shape as is it had an invisible force field. I thought I was setting up a collision to detect for polygons but that is not how it seems to be working:
Const CT_BALL = 1 Const CT_TREAD = 2 Collisions CT_BALL , CT_TREAD, 2 , 1 tread=LoadMesh("tread_model.b3d") EntityType(tread , CT_TREAD) .... Ball\Entity = LoadMesh("glob.3DS") EntityType(Ball\Entity , CT_BALL) .....
Can someone tell me what I am doing wrong?