Before anyone says anything: I've already spent time browsing through old "TGB vs. Max" threads, but most of them are 5+ months old.
Anyway, recently I've been planning on buying Torque Game Builder for my next project. Aside from it costing too much, I would rather build my game from scratch than off of someone else's engine.
The biggest gimmick that catches my attention is all the separate editors it includes. Mostly the map editor since I haven't had an easy time learning how to do tilemaps in Max. The sprite editor is nice too, but that and the other tools are things I can spend a little bit more time on manually instead (if I must).
I was also going to say "built-in multiplayer" but it only includes turn-based network support in the non-source version. You would have to buy the Pro license with source code to modify that, so in the end it would be just as hard (if not harder) to make multiplayer from scratch in Max.
I guess this all comes down to my horrible ability of understanding 2D maps (scrolling, iso, etc.). I guess this thread is just to help me decide, even though I already have my own opinions. I guess I'm also still just stuck on this whole new language (BlitzMax) since all I have is an unfinished wiki and some tutorials. It's the OOP that's tricky..
Thanks.
Anyway, recently I've been planning on buying Torque Game Builder for my next project. Aside from it costing too much, I would rather build my game from scratch than off of someone else's engine.
The biggest gimmick that catches my attention is all the separate editors it includes. Mostly the map editor since I haven't had an easy time learning how to do tilemaps in Max. The sprite editor is nice too, but that and the other tools are things I can spend a little bit more time on manually instead (if I must).
I was also going to say "built-in multiplayer" but it only includes turn-based network support in the non-source version. You would have to buy the Pro license with source code to modify that, so in the end it would be just as hard (if not harder) to make multiplayer from scratch in Max.
I guess this all comes down to my horrible ability of understanding 2D maps (scrolling, iso, etc.). I guess this thread is just to help me decide, even though I already have my own opinions. I guess I'm also still just stuck on this whole new language (BlitzMax) since all I have is an unfinished wiki and some tutorials. It's the OOP that's tricky..
Thanks.