When I change something using SetGNetFloat etc on a TGNetObject, does it resend every field in the whole object, or just the one I changed?
Is it a viable strategy to have some fields in TGNetObjects that are being constantly set, while most are not? Or will that result in resending all 32 slots every update?
Thanks
Also, please give me any GNet tips you have! I want to make some multiplayer stuff!
Is it a viable strategy to have some fields in TGNetObjects that are being constantly set, while most are not? Or will that result in resending all 32 slots every update?
Thanks
Also, please give me any GNet tips you have! I want to make some multiplayer stuff!