Hello everyone,
After a somewhat extended haitus I have returned. I need to get back into things again and I would love to have an adventure with fast 2D vector shapes and collisions.
Ideally I want to be able to define a collision area in wireframe and collide them with spheres, rects and things. I would also love to be able to drop this "shape" and have it bounce, settle and collide with other shapes too.
It would have to be fast and allow me to add new shapes and remove old shapes from the system as the game goes on...
Does such a simple and effective system exist for Blitzmax? I am willing to pay good money for it. I prefer to make my own tools so all I need is:
- robust vector collisions which can scale and rotate
- collisions with bounce, friction and sliding
I understand its a tall order, and I hope someone is able to help. Thank you.
After a somewhat extended haitus I have returned. I need to get back into things again and I would love to have an adventure with fast 2D vector shapes and collisions.
Ideally I want to be able to define a collision area in wireframe and collide them with spheres, rects and things. I would also love to be able to drop this "shape" and have it bounce, settle and collide with other shapes too.
It would have to be fast and allow me to add new shapes and remove old shapes from the system as the game goes on...
Does such a simple and effective system exist for Blitzmax? I am willing to pay good money for it. I prefer to make my own tools so all I need is:
- robust vector collisions which can scale and rotate
- collisions with bounce, friction and sliding
I understand its a tall order, and I hope someone is able to help. Thank you.