This is from this thread; I didn't want to hijack it.
I'm looking at a few potential options for potential hosting here for the somewhat discussed idea of an easily modified (on a global scale) version of MiniB3d.
Er... community project*, though I am afraid of mentioning those words.
As is obvious (and as has been sort of discussed) this would be to create a spin-off of MiniB3d which is something a bit more complicated than its original intent.
Some possibilities:
-Sourceforge. Looks scary :b
I do quite like SourceForge, but I'm not entirely sure how well a project like this, which requires non-free software to use, would do on there. It also has a very frightening interface.
-BerliOS looks cool. I'm not entirely fond of their web site, but it could be good.
-code.google.com I didn't know they actually hosted projects until just now. It looks neat and tidy... and we can trust the servers to be fast. 100 MB of storage, too!
The only problem so far is I have no idea what kind of rules they have. It looks like you can host anything there, but there's all this "Google-related code" stuff that confuses me. (Since it is never actually explained what "Google-related code" is).
Anyway, looks like one can just register a project in seconds with any popular license.
-I could host this on a quicky SVN repo of my own which I've set up. The connection is very slow and it could disconnect at any moment because it's working wirelessly via a very bad router... so it wouldn't work well.
To make that choice worse: I am too lazy to configure my SVN server, so it's very insecure and lets anonymous users play with files.
I have a few ideas at the ready to build an easy and completely web-based PHP-powered solution (so I can continue to avoid payed web hosting for now), but that would take a while and not work well.
A problem with almost all of these except the obvious worst choice: We'll need one of those complicated licenses. MIT, Lesser GPL and MPL are worth checking out...
What are your suggestions?
How should we go about sorting licensing? Also, it looks like a slight name / subtitle change should be done as well, to keep things coherent. (MiniB3d Unstable springs to mind).
Unfortunately, I'm afraid of forking or re-licensing anything, so someone else has to say it.
Simon, feel free to pop in and toss out any demands or 'Stop it!'s you want.
No pressure; I don't mind at all if you want to keep this small and I'm perfectly willing to drop the idea if you don't like it. It's your code, after all :)
Edit:
Here is a quickly written quick description of the project, by the way:
Lacks a description of what BlitzMax or Blitz3d are, which I suppose is necessary. I did have something there like that in the description, but I didn't like it. (Must keep simple).
I'm looking at a few potential options for potential hosting here for the somewhat discussed idea of an easily modified (on a global scale) version of MiniB3d.
Er... community project*, though I am afraid of mentioning those words.
As is obvious (and as has been sort of discussed) this would be to create a spin-off of MiniB3d which is something a bit more complicated than its original intent.
Some possibilities:
-Sourceforge. Looks scary :b
I do quite like SourceForge, but I'm not entirely sure how well a project like this, which requires non-free software to use, would do on there. It also has a very frightening interface.
-BerliOS looks cool. I'm not entirely fond of their web site, but it could be good.
-code.google.com I didn't know they actually hosted projects until just now. It looks neat and tidy... and we can trust the servers to be fast. 100 MB of storage, too!
The only problem so far is I have no idea what kind of rules they have. It looks like you can host anything there, but there's all this "Google-related code" stuff that confuses me. (Since it is never actually explained what "Google-related code" is).
Anyway, looks like one can just register a project in seconds with any popular license.
-I could host this on a quicky SVN repo of my own which I've set up. The connection is very slow and it could disconnect at any moment because it's working wirelessly via a very bad router... so it wouldn't work well.
To make that choice worse: I am too lazy to configure my SVN server, so it's very insecure and lets anonymous users play with files.
I have a few ideas at the ready to build an easy and completely web-based PHP-powered solution (so I can continue to avoid payed web hosting for now), but that would take a while and not work well.
A problem with almost all of these except the obvious worst choice: We'll need one of those complicated licenses. MIT, Lesser GPL and MPL are worth checking out...
What are your suggestions?
How should we go about sorting licensing? Also, it looks like a slight name / subtitle change should be done as well, to keep things coherent. (MiniB3d Unstable springs to mind).
Unfortunately, I'm afraid of forking or re-licensing anything, so someone else has to say it.
Simon, feel free to pop in and toss out any demands or 'Stop it!'s you want.
No pressure; I don't mind at all if you want to keep this small and I'm perfectly willing to drop the idea if you don't like it. It's your code, after all :)
Edit:
Here is a quickly written quick description of the project, by the way:
Originally written by Simon Harrison, MiniB3d is a simple, native and cross-platform 3d engine written for BlitzMax. It features a naturally simple design similar to Blitz3d.
The project is open source and freely available, though only of real interest to users who own BlitzMax or those interested in 3d OpenGL engines.
The project is open source and freely available, though only of real interest to users who own BlitzMax or those interested in 3d OpenGL engines.
Lacks a description of what BlitzMax or Blitz3d are, which I suppose is necessary. I did have something there like that in the description, but I didn't like it. (Must keep simple).