Hello all
I am creating a 3d tetris of sorts. However, in this game, you can drop pieces in from various angles, not just from the top.
I have decided to drop pieces in and use collisions to stop them when they hit pieces already in the puzzle.
However, there is no polygon to polygon collision in Blitz. How can I solve this problem? Ellipse to box or ellipse to polygon does not seem like it would work.
I've toyed with the idea of using multidimensional arrays, but I'm not sure if I should invest that kind of time if I can get it to work using collisions.
I am creating a 3d tetris of sorts. However, in this game, you can drop pieces in from various angles, not just from the top.
I have decided to drop pieces in and use collisions to stop them when they hit pieces already in the puzzle.
However, there is no polygon to polygon collision in Blitz. How can I solve this problem? Ellipse to box or ellipse to polygon does not seem like it would work.
I've toyed with the idea of using multidimensional arrays, but I'm not sure if I should invest that kind of time if I can get it to work using collisions.