Hi, i have a question about loadanimimage, i am making a game that uses very large anims and i have the next problem, when i load a animation the use of memory grows up, thats normal of course, but when i show this animation on the game, the memory continue growing after it shows the animation the first time, then stops.
Problem is that an animation 200x200 (more or less) of 30 images takes around 26,000 kb... and thats a lot, there is any method to save memory space when you load images on the blitzmax?
I use png with 256 colours and alpha (RGBA) and the maskedimage flag.
Problem is that an animation 200x200 (more or less) of 30 images takes around 26,000 kb... and thats a lot, there is any method to save memory space when you load images on the blitzmax?
I use png with 256 colours and alpha (RGBA) and the maskedimage flag.