why my game "breaks" often?

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My game works fine .

but while the game is on it "breaks"(suddenly slows down) then again it works fine . this happens often
especially if my machine is on for more than half hour.

my machine is 120.0 MB ram

what could be the reason?
any help?


amu

The reason could be a million things, try removing little parts of your program untill the problem goes away. The last part you removed will most likley be the problem.

Is 120 MB of RAM even possible?

Perhaps he meant 128?


120.0 MB



If your running XP that nowhere near the amount of RAM that's recommended, I'd say at least double that!

I found when learning Blitz that if you have too many types, then looping through them every so and so, it slows the program down to a shuddering halt!

Try reorganizing your code a little.

With no source, it's anyones guess really!

Dabz

Is 120 MB of RAM even possible?
Yes - 128mb of RAM, 8 of it allocated to some sort of horrible on-board graphics thing.

Theory explains the slown-down problems, too.

It's true that Blitz can have too many types, but my upcoming game Blox has over 360 types per level, one for each block & ball, and it loops through each block type TWICE for EACH ball type - 720 type iterations & updates PER BALL! However, I can run it on a Windows 98 PC with a 400 Mhz Celeron, 256 MB of RAM, and a measly 16 MB GFX mem without a bit of slowdown, so I wouldn't worry about overdoing it on the types.

hi all guys there

my machine is 128mb RAM

i fixed the problem.

the problem was i've put up some 8 to 10 TEXT command inside main loop
to display player's score , lives ...etc.

i replaced all TEXT command with DrawImage command

now the game is running fine and "smoothly"

Interesting... I've never had the Text command slow anything down, and my (personal) PC isn't exactly top-notch, as you can tell...