Okay I've looked through a number of posts here about the amount of memory a bmax program takes. Running in OGL my program uses 45 meg and in DX it uses 35 meg. What's the difference?
... had an idea ...
okay I just tried this
DX uses 4 meg OGL 10. Clearly there is quite a bit of extra code fro the OGL driver. But why does the app take that much memory anyway, it isn't DOING anything.
...another thought....
tried LoadImageFont it is taking about a meg for each call. So I need to be careful about that. Also noticed that the images are getting loaded into main memory and kept there, that's probably my big issue. I though they would go to video ram and only be there, hmmm.
... had an idea ...
okay I just tried this
Strict Framework BRL.GlMax2D 'Framework BRL.d3d7Max2D Graphics 320,240 While Not KeyHit(KEY_ESCAPE) Cls Flip Wend End
DX uses 4 meg OGL 10. Clearly there is quite a bit of extra code fro the OGL driver. But why does the app take that much memory anyway, it isn't DOING anything.
...another thought....
tried LoadImageFont it is taking about a meg for each call. So I need to be careful about that. Also noticed that the images are getting loaded into main memory and kept there, that's probably my big issue. I though they would go to video ram and only be there, hmmm.